- The unique art style is what draws me to the game (reminds me of True Beauty manhwa lol).
- The graphics, which include the UI and animation is stunning. However, the game lacks a lively aspect. Each girl uses the same model in every scene. In the home screen, it is kinda awkward to see the girls just standing with the static background. I felt the same thing in other scenes, such as during the dialogues, when they keep the same expression despite varying tones. It would be great if you add subtle animations to their body and hair as well as adding more models with different kinds of expression.
- The background screen is rather bland; could add some lightning effects such as bloom.
- I love how there is gameplay in the game even if they are little. My favorite was the rhythm mini-game.
- Sometimes, there is a dialog choice during the schedule, but for some reason, the demo isn't showing the conversation, only the triple choice and a girl.
- The game gives freedom to the player to do literally anything. Unlike other choice-matter games, this game doesn't give even a subtle hint if things could go wrong. This aspect is what makes it feel real.
- I'm not a K-pop geek, but I can still follow the game's story and terminology. I hope it stays understandable for the broader audience, or at least gives us a hint for foreign concepts.
Wow, thank you so much for your detailed feedback!
We didn’t expect this, but we’re really happy to read through it.
You're right, the current demo version still doesn’t have animations or effects yet, either for the characters or the background. We understand why this might be a concern for you, and we’ll do our best to implement some animations and effects in future updates to make the game feel more lively.
Apologies for the triple-choice issue, there’s a small bug there that we’ll make sure to fix in the next Demo update.
If there are still things that seem unclear, especially regarding the K-pop aspects, please feel free to mention them! It will be helpful for us. We chose K-pop as a reference because its group-based management style is unique and more structured compared to most of the general music industry. But of course we want everyone can enjoy the gameplay as a game itself. Again, thank you!
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- The unique art style is what draws me to the game (reminds me of True Beauty manhwa lol).
- The graphics, which include the UI and animation is stunning. However, the game lacks a lively aspect. Each girl uses the same model in every scene. In the home screen, it is kinda awkward to see the girls just standing with the static background. I felt the same thing in other scenes, such as during the dialogues, when they keep the same expression despite varying tones. It would be great if you add subtle animations to their body and hair as well as adding more models with different kinds of expression.
- The background screen is rather bland; could add some lightning effects such as bloom.
- I love how there is gameplay in the game even if they are little. My favorite was the rhythm mini-game.
- Sometimes, there is a dialog choice during the schedule, but for some reason, the demo isn't showing the conversation, only the triple choice and a girl.
- The game gives freedom to the player to do literally anything. Unlike other choice-matter games, this game doesn't give even a subtle hint if things could go wrong. This aspect is what makes it feel real.
- I'm not a K-pop geek, but I can still follow the game's story and terminology. I hope it stays understandable for the broader audience, or at least gives us a hint for foreign concepts.
Wow, thank you so much for your detailed feedback!
We didn’t expect this, but we’re really happy to read through it.
You're right, the current demo version still doesn’t have animations or effects yet, either for the characters or the background. We understand why this might be a concern for you, and we’ll do our best to implement some animations and effects in future updates to make the game feel more lively.
Apologies for the triple-choice issue, there’s a small bug there that we’ll make sure to fix in the next Demo update.
If there are still things that seem unclear, especially regarding the K-pop aspects, please feel free to mention them!
It will be helpful for us.
We chose K-pop as a reference because its group-based management style is unique and more structured compared to most of the general music industry. But of course we want everyone can enjoy the gameplay as a game itself.
Again, thank you!